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Health, Technology, Better Lives.

Digital Therapeutics you can measure.

KIO MED© is a digital therapeutics platform delivered through virtual reality, for hospitals, clinics, employers, public health programmes, fitness centres and people at home. Each person trains inside guided immersive sessions, the system scores every movement, and the report is ready at the end.

The equipment

A headset, a phone, and three programmes running on them.

One Meta Quest headset carries all three KIO MED© programmes. Rehabilitation adds an ordinary mobile phone on a stand so the camera can see the whole body. There is no other equipment to buy and nothing to install in the room.

34Rehabilitation tasks
1,000+Coached exercises
48Joint movements per scan
4Posture scan views
11Lazy eye therapy games
11Well-being journeys
The complete kit
The KIO MED kit: a white VR headset with two controllers, a phone on a tripod, mobile VR goggles and a handheld remote
Phone only, no headsetThe two scans and the coached exercise library run from a mobile phone camera alone. Nothing is worn. A lower-cost setup for homes, care homes and fitness centres.
Mobile VR gogglesLazy eye therapy and the well-being journeys also run on lightweight goggles that hold a mobile phone, for use at home.
One headset, many peopleEvery user has their own login, so one device holds many profiles and each person's history stays separate.
Walkthrough

See what the platform does, in three minutes.

A recorded tour of KIO MED©: the three programmes, the scans and reports, how a session runs, and where it fits in a clinic, a school or a workplace.

A patient wearing a VR headset raises both arms while a clinician watches a skeleton-tracking view on a wall screen
Rehabilitation
Movement,measured.
What the clinician seesLive skeleton tracking, joint angles and a score for every repetition.
Open the rehabilitation page
Programme · Rehabilitation

Movement, measured.

  • Gamified tasks for upper-body rehabilitation after stroke, spinal cord injury, head injury and cerebral palsy.
  • An AI coach with over 1,000 exercises, form-checked by a phone camera.
  • Posture and joint movement scans that turn recovery into numbers.
Headset + phone camera · or phone only
Open the rehabilitation page

What it does

A posture scan and a joint movement scan set the patient's baseline in a few minutes. From there the patient works through therapy tasks in the headset, or follows a coach through exercises while the phone camera checks their form on every repetition. Everything is scored, so progress shows up as numbers rather than impressions.

What it is used for

Stroke recoverySpinal cord injuryHead injuryCerebral palsyOrthopaedic and post-surgical recoverySports injuryAge-related weakness and fallsPostural strain from desk workDay-to-day fitness

Where it is used

Hospital rehabilitation unitsPhysiotherapy and occupational therapy departmentsSports clinicsSenior care homesCorporate officesFitness centresHome programmes supervised from the clinic
A doctor points at a screen while a child wearing a VR headset follows a vision exercise
Vision care
Eye care a childwill sit still for.
Screening, not diagnosisAnyone flagged is referred to an ophthalmologist.
Open the vision page
Programme · Vision care

Eye care a child will sit still for.

  • An immersive therapy for lazy eye, delivered as a structured programme of short sessions.
  • Guided vision screening: several tests, one after another, in under ten minutes, with a detailed report at the end.
  • Built for eye clinics, schools, workplaces and community programmes.
Headset in clinic · goggles at home for lazy eye
Open the vision page

Lazy eye therapy

Each eye is shown a different part of the same scene, so the game can only be completed if the weaker eye is doing its share of the work. The child plays, and the therapy happens while they play. Sessions run about fifteen minutes and the clinic can see whether they are being completed between visits.

Vision screening

The tests run one after another inside the headset, in under ten minutes, and a detailed report is presented at the end. Each result is either clear or a referral to an ophthalmologist.

What it is used for

Amblyopia, commonly called lazy eyeUndetected vision problems in children and adults

Where it is used

Eye clinicsPaediatric departmentsOptometry practicesSchoolsCommunity screening daysPrimary care networksCorporate offices
Screening indicates when an ophthalmologist should be consulted. It is not a diagnosis.
A woman reclines in a chair wearing a VR headset during a guided relaxation session
Well-being
A quieter room,anywhere.
Eleven guided journeysBreathing, humming and voice, no prior experience needed.
Open the well-being page
Programme · Well-being

A quieter room, anywhere.

  • Eleven guided journeys built on breathing, humming and voice.
  • Eight to ten minutes each, taken sitting down, with no experience needed.
  • A short DASS check-in for stress, anxiety and depression before and after, so the change is a number.
Headset + headphones · or mobile VR goggles + phone
Open the well-being page

What it does

The person puts on the headset and is taken through a natural scene while a voice guides their breathing. Some journeys use humming or the voice itself to settle the body. They sit throughout, and nothing is asked of them beyond following along.

What it is used for

Day-to-day mindfulnessStress at workSettling patients before or between proceduresQuiet time in senior care

Where it is used

Employers and workplace health programmesHospitals and clinicsSenior care homesAt home
How a session runs

What a session looks like, from the door to the report.

A patient holds a posture-scan pose two metres from a phone on a tripod while a physiotherapist watches
Phone on a stand · posture scan
01
First visit

The patient stands about two metres from a phone on a stand. A voice guides them through four standing positions for the posture scan, then through the joint movements. Under five minutes, no hands-on measurement, no goniometer.

02
The programme

The clinician reviews the scan and sets the programme, either taking the one the system generates from the scan or building it themselves.

03
The session

The patient puts on the headset and works through their tasks or exercises. A coach on screen demonstrates each movement. The camera scores the form of every repetition as they go.

04
Between visits

The patient continues at home on the same programme, on the headset or on a phone alone. The clinic can see what was completed and how well.

05
The report

A report comes out per session and per programme, ready to hand to the patient, the family or the referring doctor.

06
The next scan

The same scan repeated later sits next to the first one, so the change is a number rather than an opinion.

A boy in a VR headset sits in an eye clinic beside a clinic assistant holding a tablet
Inside the headset · screening
01
On arrival

The person puts on the headset. A voice walks them through every check, so a trained assistant can run it without a clinician present.

02
The checks

Visual acuity, contrast sensitivity, depth perception, eye coordination, colour vision and near focusing, one after another, in under ten minutes.

03
The report

A detailed report is presented at the end. Each result is either clear or a referral to an ophthalmologist. Screening indicates when to consult; it does not diagnose.

04
Lazy eye therapy

Where amblyopia is being treated, the clinic prescribes a programme of eleven games. Each eye sees a different part of the same scene, so the game can only be completed if the weaker eye does its share of the work.

05
At home

Sessions of about fifteen minutes continue on lightweight goggles with a handheld remote, without the family travelling to the clinic.

06
Between visits

The clinic can see whether sessions are being completed, and adjusts the programme at the next appointment.

An office worker relaxes in an armchair wearing a VR headset and headphones in a quiet corner of the office
Inside the headset · check-in and journey
01
Check-in

A short DASS questionnaire inside the headset gives a starting score for depression, anxiety and stress.

02
The journey

The person sits, puts on the headset and headphones, and is taken through a natural scene while a voice guides their breathing. Eight to ten minutes.

03
Humming and voice

Some journeys use humming or the voice itself to settle the body. Nothing is asked beyond following along, and no experience is needed.

04
The routine

Short sessions repeat through the week: a quiet corner at work, a ward, a care home, or at home on mobile VR goggles and a phone.

05
The follow-up

The same questionnaire taken again later sits next to the first, so the change is a number rather than a feeling.

How it works

Assess. Treat. Track. Report.

Four steps, one loop, three programmes. Every person starts with a measurement and ends with a report, so the whole team is looking at the same numbers.

01 Assess02 Treat03 Track04 Report
01 / 04

Assess

Rehabilitation opens with a posture scan and a joint movement scan. Vision opens with a guided screening of six checks. Well-being opens with a DASS check-in for depression, anxiety and stress. Every programme starts with a number.

Posture · joints · vision · mind
02 / 04

Treat

Thirty-four gamified tasks and a thousand coached exercises for the body. Eleven therapy games for the lazy eye. Eleven guided journeys for the mind. Each one is built to be finished, and each one is recorded.

AI coach · form check
03 / 04

Track

Every task, repetition, game session and journey is logged automatically, so progress shows up week by week as numbers rather than impressions.

Progress over time · illustrative
04 / 04

Report

A clear report per session and per programme: rehabilitation scores, the screening result, the well-being change. Ready to hand to the patient, the family, the employer or the referring doctor.

Session report
Who it is for

Built for the places people go to get better.

Nine kinds of buyer, one platform. The dots show which programmes apply to each.

HospitalsHospitals and health systems
RehabRehabilitation and physiotherapy centres
Eye careEye clinics
EmployersEmployers and corporate offices
Senior careSenior care and geriatric services
GovernmentGovernment health programmes
FitnessFitness centres and coaches
SchoolsSchools and school networks
HomeIndividuals at home
RehabilitationVisionWell-being
By the numbers

What is inside the headset.

No estimates and no projections. These are counts of what the platform ships with today.

0Gamified rehabilitation tasks
0+Coached exercises with a camera checking form
0Joint movements measured per scan, in degrees
0Posture views: front, back, left, right
0Lazy eye therapy games
0Vision screening checks, under ten minutes
0Guided well-being journeys
0Headset for all three programmes, one login per user
Runs on Meta Quest headsets Controllers or bare-hand tracking Phone-only option for scans and exercises Mobile VR goggles for lazy eye and journeys
The questions buyers ask

The practical questions, answered.

Every hospital, care home, employer and programme lead asks these in the first meeting. Here they are before the meeting.

The headset programmes need a chair, or about two square metres of clear floor for standing tasks. The camera-based programmes need the phone on a stand about two metres from the person, with their whole body in frame and the floor between them clear.

Yes. An internet connection is required during sessions, so that results and reports reach the right account and the clinician can see what was completed.

There is no fixed limit on the headset itself. A posture scan takes under two minutes, a vision screening under ten, a well-being journey eight to ten, and a lazy eye session about fifteen. The headset is wiped between people and handed on.

Sanitation wipes are supplied with the kit. The headset face pad, the controllers and the goggles are wiped between users, which takes under a minute.

Every programme is voice-guided from start to finish, so a trained assistant, care assistant or coach can run a session without a clinician in the room. KIO MED© walks your team through the equipment at installation.

Standard support during office hours after the sale, for both the software and the equipment, from the KIO MED© team.

Yes. Every user has their own login, so one headset holds many profiles and each person's sessions, scans and reports stay separate.

Certification

Get certified. Start earning.

Become a Certified Digital Therapeutics Specialist and run KIO MED© programmes in a clinic, a school, a workplace or your own practice. Three specialisms, one professional credential, issued by Kio Stemcademy Inc., Canada.

CDTS
BODY
Certified Digital Therapeutics Specialist
Certified Digital Therapeutics Specialist, Body certificate
CDTS-BODY

Digital Therapeutics Specialist, Body

Operate the rehabilitation programme end to end: posture and joint movement scans, the gamified tasks, the coached exercise library, and the reports a clinician signs off.

For physiotherapists, occupational therapists, rehabilitation assistants, fitness coaches
CDTS
MIND
Certified Digital Therapeutics Specialist
Certified Digital Therapeutics Specialist, Mind certificate
CDTS-MIND

Digital Therapeutics Specialist, Mind

Deliver the well-being programme: the DASS check-in, the eleven guided journeys, and the before-and-after record for workplaces, wards and care homes.

For wellness coaches, HR and occupational-health staff, nurses, counsellors
CDTS
VISION
Certified Digital Therapeutics Specialist
Certified Digital Therapeutics Specialist, Vision certificate
CDTS-VISION

Digital Therapeutics Specialist, Vision

Run vision screening days and support lazy eye therapy: the six checks, the referral list, the home goggles, and completion tracking between visits.

For optometry and clinic assistants, school health staff, community health workers
What you learnOperating the platform, supporting clinicians, and delivering technology-enabled therapeutic sessions safely and to a standard.
What you getA professional certificate with a unique certificate ID, issued by Kio Stemcademy Inc., Canada, and listed as a certified specialist for KIO MED© deployments.
What it opensPaid work running sessions in hospitals, clinics, schools, workplaces and care homes, or your own KIO MED© practice.
Next intake

Ready to get certified?

Tell us which specialism you want and where you work. We reply within two working days with dates, format and fees.

Enquire about certification
From the blog

Digital therapeutics, explained one topic at a time.

Short reads for clinicians, programme leads and anyone deciding whether this belongs in their setting.

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One email a month on digital therapeutics: what the field is, what the evidence says, and how clinics, employers and programmes are putting it to work. No product pitches, unsubscribe any time.

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Next step

See it on a headset.

A demo takes thirty minutes, in person or online. Bring a clinician, a therapist or a programme lead, and we will show the programme that fits your setting.

A patient in a VR headset mid-session while a clinician watches the skeleton tracking view
Rehabilitation

Rehabilitation that scores itself.

Two scans that set a baseline in minutes. Thirty-four gamified tasks for the upper body and everyday actions. An exercise library of more than a thousand movements with a coach on screen and a camera checking the form. One report at the end of every session.

Delivery

Two ways to run it.

The full programme lives in the headset. The scans and the exercise library also run from a phone alone, which takes the headset out of the price entirely.

A patient in a VR headset mid-task in a rehabilitation room with a phone on a tripod and a physiotherapist at a laptop

In the headset

The full programme on a Meta Quest headset. Gamified tasks played with the controllers or with bare hands, plus the coached exercise library with the phone camera checking form. This is the clinic setup.

Needs · Meta Quest headset · phone on a stand for the exercise library
An older man does a seated knee extension at home facing a phone on a small tripod, no headset

On a phone, no headset

The two scans and the coached exercise library run from a mobile phone camera alone. The patient stands in front of the phone and follows the coach on the screen. Nothing is worn. This is the setup for home programmes, care homes, fitness centres and screening at scale.

Needs · a mobile phone on a stand · about two metres of clear floor
The tasks

Thirty-four tasks. Played with the controllers, or with bare hands.

Built for upper-body rehabilitation after stroke, spinal cord injury, head injury and cerebral palsy. A patient who cannot hold a controller uses bare-hand tracking instead.

First-person view inside the headset: throwing a basketball toward a hoop
Whole-arm movement · Throwing a basketball
First-person view inside the headset: putting a key into a lock
Hand precision · Key and lock
First-person view inside the headset: pouring tea into a cup
Everyday action · Pouring tea

Reaching and grip WHOLE-ARM AND HAND WORK

Sorting ballsCutting fruitPlaying the drumThrowing a basketballBall in the basketTurning a wheelClip and boardRing and rodNail and hammerKey and lockSweepingFitting shapesRemoving ringsPunching the bagPlacing a rodMoving a ring along a path

Everyday actions ACTIVITIES OF DAILY LIVING

Holding a spoonEating a mealEating fruitDrinking waterPouring teaBrushing teethPutting on and taking off glassesPicking up the phoneSwitching lights on and offOpening and closing a drawerOpening and closing a windowOpening and closing a rackOpening and closing a tapOpening and closing a cabinetOpening and closing curtainsWatering a plantChanging a bulbPainting on a canvas

Every task is scored automatically, so function returning is something the therapist can see rather than judge.

The exercise library

More than a thousand exercises, with a coach and a camera.

A trainer on screen demonstrates each movement. The patient mirrors it. A phone camera watches and scores the form of every repetition, so the exercise is either being done properly or the patient is told it is not.

Programmes can be generated from a scan result, or built by the clinician movement by movement.

A patient mid-lunge in front of a phone on a tripod while a coach on a wall screen performs the same movement
Lower limbKnee, hip, ankle and foot
Upper limbShoulder, elbow, wrist and hand
Spine and coreCervical, thoracic and lumbar work
Mobility and stretchingWhole-body flexibility
Strength and conditioningIncluding higher-intensity work
Balance and body awarenessFall prevention and proprioception
Nerve glidesMedian, ulnar, radial and femoral
Assisted and passiveFor patients with very limited movement
Equipment variantsResistance band, exercise ball, foam roller, dumbbells
Left and right versionsEvery movement, so one side can be worked alone
The two scans

Measured before, measured after.

Both scans run from the phone camera, take minutes, and need no second person in the room. The same scan repeated later sits next to the first, so the change is a number.

A woman stands straight, side-on to a phone on a tripod, for the posture scan
Posture scan

Four views, under two minutes.

The patient stands about two metres from the phone with their full body in frame. A voice guides them through four positions, front, back, left side and right side, holding each one while it captures. No hands-on measurement and no second person needed.

What comes out: a full-body postural analysis with the risks it identifies and the recommendations that follow from them, ready to compare with the next scan.

A woman seated on a stool raises one straight leg toward a phone on a tripod for the joint movement scan
Joint movement scan

Forty-eight movements, measured in degrees.

Upper body measured standing, side-on to the camera. Lower body measured seated, facing it. Each movement is captured at the patient's maximum and recorded in degrees, so the same scan repeated in six weeks sits next to the first one and the change is a number.

Examples of what is measured: shoulder flexion and abduction, elbow flexion, wrist extension, hip flexion, knee flexion, ankle dorsiflexion, neck rotation.

What the clinician gets

One report per session, one per programme.

  • What was completed in the session: which tasks, which exercises, how many repetitions.
  • How well it was done: the form score the camera gave each repetition, and the score each task earned.
  • The scans set against the baseline, so the programme report shows movement returning in degrees.
  • Ready to hand to the patient, the family or the referring doctor.
A physiotherapist shows a tablet report to a seated older patient
Use cases

Five settings, one programme.

The condition and the setting kept separate, and what each one needs in the room.

An older man in a VR headset raises his bare hands at a table while an occupational therapist watches

Stroke and neurological rehabilitation

Relearning grip, reach and the actions of an ordinary day.

Stroke and neurological rehabilitation

What it does

The patient works through the gamified tasks using the controllers or bare hands. Some train reaching and grip directly. Others rebuild everyday actions: holding a spoon, drinking water, brushing teeth, opening a drawer, switching on a light. Each task is scored, so the therapist sees function returning rather than judging it by eye.

What it addresses

Stroke. Head injury. Cerebral palsy. Loss of fine motor control and difficulty with everyday actions after a neurological event.

Who buys it

Hospitals, neurological rehabilitation units, occupational therapy departments.

What is needed

Meta Quest headset only. Controllers or bare hands. No phone needed for this one.

A young woman with a knee brace does a mini-squat holding a chair, facing a phone on a tripod

Orthopaedic and post-surgical recovery

An exercise programme that watches whether it is being done properly.

Orthopaedic and post-surgical recovery

What it does

A baseline scan before surgery or at the first visit, a programme built from it, and the camera checking form on every repetition after that. The same scan repeated later shows exactly how much movement has come back.

What it addresses

Recovery before and after orthopaedic surgery. Joint stiffness and lost range of movement. General strengthening.

Who buys it

Orthopaedic hospitals, physiotherapy centres, surgeons' clinics.

What is needed

Headset and phone camera, or the phone alone.

A man in a wheelchair wearing a VR headset raises both arms while a therapist stands behind him

Spinal injury

Programmes that meet the patient where their movement currently is.

Spinal injury

What it does

Assisted and passive exercises for patients with very limited movement, core and spine work, and left and right versions of every movement so one side can be worked without the other. The patient sets the pace and the system scores what they manage.

What it addresses

Spinal cord injury. Severely limited mobility. Asymmetric loss of movement.

Who buys it

Spinal units, long-term rehabilitation centres.

What is needed

Headset and phone camera. Most of it can be done seated.

An elderly woman holds the back of a chair for a heel raise in a care home lounge while a care assistant watches

Senior care and fall prevention

Balance and strength work a care home can run without a physiotherapist on site.

Senior care and fall prevention

What it does

Gentle balance, strength and body-awareness exercises coached on screen and scored by the camera, with posture scans that make month-to-month change visible to staff and families. Voice guidance throughout, so a care assistant can run a session.

What it addresses

Age-related weakness. Poor balance and fall risk. Loss of mobility.

Who buys it

Senior care homes, geriatric clinics, home care providers.

What is needed

Phone camera alone, or headset and phone.

A young athlete balances on one leg facing a phone on a tripod while a physiotherapist takes notes

Sports rehabilitation and fitness

Return-to-play decisions backed by a number.

Sports rehabilitation and fitness

What it does

Strength, mobility and higher-intensity programmes with joint movement scans taken at intervals, so a return-to-play decision rests on measured range and form rather than on how the athlete says they feel. The same library runs day-to-day fitness programmes for a gym floor or a living room.

What it addresses

Sports injury recovery. Strength and mobility deficits. Return-to-play assessment. Day-to-day fitness.

Who buys it

Sports clinics, academies, team physiotherapists, fitness centres, individuals at home.

What is needed

Headset and phone camera, or the phone alone.

What the buyer needs

The equipment, line by line.

Everything a clinic, care home, gym or household has to have in the room for each part of the programme.

ProgrammeWhat the buyer needs
Gamified tasksMeta Quest headset only. Controllers or bare hands.
Coached exercise libraryHeadset, plus a phone on a stand about two metres away with the full body in frame, plus clear floor space. Or the phone alone.
Posture scanPhone camera. Four standing positions, under two minutes.
Joint movement scanSame phone setup, plus a chair for the seated movements.
Phone-only deliveryPhone camera alone, nothing worn. Scans and the exercise library.

See the rehabilitation programme on a headset.

Bring a physiotherapist or an occupational therapist. We will scan someone in the room and show the report.

Request a demo
A doctor guides a child wearing a VR headset through a vision exercise
Vision care

Screen widely. Treat what you find.

An immersive therapy for lazy eye that a child will actually finish, and a guided screening check of several tests, under ten minutes, that tells you who needs the ophthalmologist. Built for eye clinics, schools, workplaces and community programmes.

Screening indicates when an ophthalmologist should be consulted. It is not a diagnosis.
Lazy eye therapy

The therapy happens while they play.

Each eye is shown a different part of the same scene. The game cannot be completed unless the weaker eye is doing its share of the work. The child is playing a game; the eye is being trained.

Inside the headset: a bright meadow game with floating shapes and a ring sight

The programme

Eleven therapy games across three training modes, mixing matching games and shooting games. Sessions run about fifteen minutes. The clinic prescribes the programme and can see whether sessions are being completed at home between visits.

A white VR headset with two ring controllers on a white surface

In the clinic

A Meta Quest headset with controllers. The clinic prescribes the programme, runs the first sessions in the consulting room, and sees whether sessions are being completed between visits.

Needs · Meta Quest headset with controllers · a chair
Lightweight VR goggles with a phone slotted in, and a small handheld remote, on a white surface

At home

Lightweight VR goggles that hold a mobile phone, with a handheld remote, so the programme continues between appointments without the family travelling to the clinic.

Needs · goggles · a mobile phone · the remote
Vision screening

A ten-minute check that tells you who needs the ophthalmologist.

A voice walks the person through each check inside the headset, so a trained assistant can run it without a clinician present. A detailed report is presented at the end, and a screening day ends with the referral list ready.

A woman seated in a VR headset in an eye-clinic waiting area with a clinic assistant beside her
The checks, one after another
Visual acuityContrast sensitivityDepth perceptionEye coordinationColour visionNear focusing

Six checks in sequence, under ten minutes for one person. The result for each check is either clear or a referral.

The standing line: this is a screening tool. It indicates when an ophthalmologist should be consulted and does not diagnose any condition.

Use cases

Three settings, one headset.

From a single consulting room to a hundred children in a school hall.

A girl in a VR headset holds two controllers while an optometrist in a white coat sits across from her

Lazy eye therapy in the clinic

Therapy a child will actually finish.

Lazy eye therapy in the clinic

What it does

The clinic prescribes the programme, the child plays through the eleven games in short sessions, and the clinic tracks completion between visits. The home goggles let the programme continue between appointments without the family travelling.

What it addresses

Amblyopia, commonly called lazy eye.

Who buys it

Eye clinics, paediatric ophthalmology departments, optometry practices.

What is needed

In clinic, headset with controllers. At home, goggles with a phone and a remote.

An employee in a shirt and tie sits in a VR headset in an office meeting room beside a clinic assistant

Screening in the clinic and the workplace

More people seen, without more ophthalmologist hours.

Screening in the clinic and the workplace

What it does

The screening check run by an assistant on arrival, so the ophthalmologist's time goes to the people who need it. In a corporate office it runs as a wellness-day check with the same referral list at the end. Every result is either clear or a referral.

What it addresses

Undetected vision problems in children and adults. High patient volume against limited specialist time.

Who buys it

Eye clinics, hospitals, primary care networks, employers.

What is needed

Meta Quest headset.

A row of schoolchildren in uniform wait on chairs while the nearest child wears a VR headset

School and community screening

Screen a hundred children in a morning and leave with the referral list.

School and community screening

What it does

The same checks run as a screening day by a trained non-clinician. At the end there is a list of everyone who needs to see an ophthalmologist, so no flagged child is lost between the school and the clinic.

What it addresses

Undetected vision problems in school-age children. Populations with no routine eye examination.

Who buys it

Government health programmes, non-governmental organisations, school networks.

What is needed

Meta Quest headset, run from a table in any room, with an internet connection.

What the buyer needs

The equipment, line by line.

What has to be in the room for each part of the vision programme.

ProgrammeWhat the buyer needs
Lazy eye therapy, clinicMeta Quest headset with controllers.
Lazy eye therapy, homeLightweight VR goggles that hold a mobile phone, with a handheld remote.
Vision screeningMeta Quest headset, a chair, and an internet connection. A trained assistant runs it.

See the screening check run in ten minutes.

Bring an optometrist or a school health lead. We will run the check on someone in the room and show the report.

Request a demo
A woman reclines in a chair wearing a VR headset during a guided journey
Well-being

A quieter room, anywhere.

Eleven guided journeys. Eight to ten minutes each, taken sitting down, with no experience needed and no instructor in the room. For workplaces, for wards, for care homes and for home.

The journeys

Eleven journeys.

Each journey is an immersive natural scene the person is taken through while a voice guides their breathing. Some use humming or the voice itself to settle the body. They sit throughout, and nothing is asked of them beyond following along.

Breathing-led
Guided breathingA voice sets the rhythm of the breath inside a calm scene. The simplest place to start.
Humming-led
HummingSlow humming on the out-breath, which settles the body faster than breathing alone.
Voice-led
VoiceThe person's own voice used as the anchor, guided phrase by phrase.

Eight to ten minutes each. Taken seated. Suitable for people who have never done anything like it, and repeatable as often as the day allows.

For employers

Ten quiet minutes, without leaving the building.

Staff sit down, put the headset on, and are guided through a journey. No booking, no instructor, no room to hire.

A quiet office corner with an armchair, a plant and a VR headset resting on a side table

A quiet corner and a chair

The headset and headphones live in a quiet corner of the office. Anyone can take ten minutes, on their own, without anyone else involved. At home the same journeys run on mobile VR goggles and a phone.

Needs · headset + headphones · or goggles + phone

The DASS check-in

A short DASS questionnaire inside the headset gives each person a starting score for depression, anxiety and stress. The same check repeated later shows the change, for the person themselves.

Posture for desk workers

The same headset kit also runs a posture scan for people who sit at a desk all day, which shows where strain is building before it becomes a complaint.

Needs · phone on a stand · two metres of floor
Use cases

The same journeys, three places.

Workplaces, wards and living rooms.

An office worker relaxes in an armchair wearing a VR headset and headphones in a quiet corner of the office

Workplace well-being

Ten quiet minutes, without leaving the building.

Workplace well-being

What it does

Journeys used as a short reset during the working day, a DASS check-in at the start, plus posture scans for desk workers. Nothing to book and no instructor needed.

What it addresses

Workplace stress. Day-to-day mindfulness. Postural strain from desk work.

Who buys it

Employers, human resources teams, occupational health providers.

What is needed

Headset and headphones. A quiet corner and a chair.

An elderly man sits in a high-backed chair wearing a VR headset and headphones in a bright hospital day room

Well-being in care settings

The same journeys, used on the ward.

Well-being in care settings

What it does

Used to settle patients before a procedure, between therapy sessions, or as quiet time in a care home. Taken seated, with no experience needed.

What it addresses

Anxiety before procedures. Long waits between therapy sessions. Quiet time in residential care.

Who buys it

Hospitals, senior care homes, rehabilitation centres.

What is needed

Headset and headphones.

A young woman sits cross-legged on a sofa at home wearing mobile VR goggles and earbuds

At home

A daily practice that fits in a drawer.

At home

What it does

The eleven journeys on lightweight VR goggles that hold a mobile phone, so a person keeps a daily mindfulness practice at home without owning a headset.

What it addresses

Day-to-day mindfulness. Stress at home. Continuity between sessions taken elsewhere.

Who buys it

Individuals and families.

What is needed

Mobile VR goggles and a phone.

What the buyer needs

The equipment, line by line.

What has to be in the room for the well-being programme.

ProgrammeWhat the buyer needs
Well-being journeys, headsetMeta Quest headset and headphones. Seated.
Well-being journeys, homeLightweight VR goggles that hold a mobile phone, plus headphones.
DASS check-inRuns inside the headset before and after a programme.
Posture scan for desk workersPhone camera on a stand, four standing positions, under two minutes.

Take ten quiet minutes on a headset.

Bring an HR lead or a ward manager. We will run one journey in the room.

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Blog

Digital therapeutics, explained.

Plain-language pieces on what the field is, how the measurements work, and what changes for a clinic, a school or a workplace when therapy becomes software.

See the platform behind the articles.

A demo takes thirty minutes, in person or online.

Request a demo
Request a demo

Let us put a headset in your hands.

Tell us who you are and where you work. We reply within two working days to arrange a demo, in person or online.

No pricing on the website. It comes on the call, once we understand your setting.